|Ten artykuł jest o zawartości dodatku: Zagłada|
- 1 Basic Info
- 2 Walka
- 3 Taming
- 4 Breeding
- 5 Utility
- 6 Spotlight
- 7 Dodatkowe informacje/Ciekawostki
- 8 Galeria
- 9 Przypisy
Basic Info[edytuj | edytuj kod]
Dossier[edytuj | edytuj kod]
Behavior[edytuj | edytuj kod]
The Gacha wanders around in The UnderForest, the deepest area of the Crater Forest, swiping occasionally at rocks, trees and bushes; afterwards they sit back and eat, looking around as they do so. They're big and bulky, with what seems to be great stamina, but they are fairly slow both walking, or "running."
Appearance[edytuj | edytuj kod]
The Gacha appears to be a large sloth with crystals and rocks on its back. Szablon:PaintRegions
Drops[edytuj | edytuj kod]
Szablon:ItemList In the wild, the Gacha will occasionally drop Gacha Crystals which contain various items when consumed in the Inventory. These items include many basic resources such as Szablon:ItemLink, Szablon:ItemLink, and Szablon:ItemLink to more advanced materials such as Szablon:ItemLink, Szablon:ItemLink and Szablon:ItemLinks. In addition to the basic crafting materials that can be obtained from the Crystals, occasionally the Gacha will produce a different colored, glowing crystal of a certain quality that when opened, produces fully crafted items such as Szablon:ItemLinks or even something with quality such as an Szablon:ItemLink.
Base Stats and Growth[edytuj | edytuj kod]
When bred, the Gacha will have a gestation period. Once the baby Gacha is born and claimed, it can have different production options that either parents, and the production options can change as the baby matures. So far it seems this could be due to their diet, however it is currently unknown what causes the options to change. Production options do not change once the baby is fully matured. Its crafting skill stat is unaffected by any imprint bonus.
Walka[edytuj | edytuj kod]
W tej sekcji opisano metody walki z Gachą.
Ogólne[edytuj | edytuj kod]
Gacha jest neutralnym stworzeniem i zaatakuje tylko jeśli zostanie zaatakowana.
Strategia[edytuj | edytuj kod]
As the Gacha is usually a passive animal, they really do not become hostile. If you must kill one, they are extremely slow and do low damage. It would be simple to keep out of its range and take one down with a myriad of weapons. The resources they drop when killed are generally very inferior to the contents of the crystals they produce while wild or tamed, so there is very little reason to kill them.
Uzbrojenie[edytuj | edytuj kod]
Really any weapon will do so long as you can stay out of their range. Which is not really hard to do.
Zagrożenia[edytuj | edytuj kod]
The are slow passive creatures that pose little threat to your player thus making them not dangerous.
Słabości[edytuj | edytuj kod]
They are slow, have a short attack range and deal minimal damage.
Taming[edytuj | edytuj kod]
Taming Food[edytuj | edytuj kod]
Preferred Food[edytuj | edytuj kod]
When moving, Gachas prefer Szablon:ItemLink then Szablon:ItemLink, they don't eat Szablon:ItemLink while moving, so watch their food meter when traveling long distances and supply it manually with Berries, which Gachas don't harvest, or Meat.
Also Szablon:ItemLink, all sorts of crafted items, Szablon:ItemLink, ammunition, as well as resources like Szablon:ItemLink, Szablon:ItemLink, Szablon:ItemLink, Szablon:ItemLink and others are accepted. This list is ordered by effectiveness. Additionally, all sorts of Szablon:ItemLink, Szablon:ItemLink, and Szablon:ItemLinks have a very low effectiveness.
KO Strategy[edytuj | edytuj kod]
The Gacha is not tamed by traditional means, but rather food and items must be dropped in front of it, he eats everything you drop! When tamed, Resource Harvesting is set to disabled by default, though Gacha babies have resource harvesting enabled from birth.
Breeding[edytuj | edytuj kod]
When a male and female Gacha mate (they can be set to Wandering inside the minimum range of a Szablon:ItemLink), the mother produces a Gacha baby after gestation. When the baby reaches juvenile stage, it starts collecting Szablon:ItemLink. The food meter of Gacha babies goes down faster than Szablon:ItemLink feed them, so it is recommended to use Szablon:ItemLink or Szablon:ItemLink. Szablon:ItemLink also feeds them, but at a much slower rate than Meat.
The Crystal Production wheel of the new Gacha is visible from birth.
The baby Gacha is able to feed from the inventory of an adult Gacha. Further research is needed to determine how many babies a single adult can support and other mechanisms.
Utility[edytuj | edytuj kod]
NOTE: Gachas are solitary creatures, except when they have one (and only one) mate with them. If there is a same gender gacha within 12+ foundation range, they will become 'sad'; other than their facial expression, they will refuse to look directly at the survivor if "Ally-Looking" is on, they will not pick up resources dropped near them (they will make an expression with their head turned away in front rather than grabbing it), and they will not produce crystal or eat anything in their inventory even if Szablon:ItemLink or other resource/item are placed inside.
Also, even if the Gacha of the same gender leaves the sadness range, the previous Gacha with the said gender will remain sad for a time unless reintroduced to the opposite gender Gacha.
Note that baby/juvenile/adolescent Gacha ignores these effect until they are adult, and adults ignores this state towards babies, even if they came from different parents.
Roles[edytuj | edytuj kod]
- Resource Spawner
The Gacha retains its ability to create resources by consuming items and transmuting them into crystals. Each Gacha, tamed or bred, will only be able to produce 6 random resources from a large pool of potential resources, including many DLC-exclusive ones, making it a renewable source of materials that would otherwise be impossible to acquire naturally in some maps. Their production is always structured so that it can produce 3 'common' resources, 2 'uncommon' resources and 1 'rare' or 'very rare' resource as shown below, with each tier producing different quantities per crystal. Bred Gachas are not influenced by the possible resources of the parents. Via the selection wheel, survivors can select which of the available resources that their Gacha will produce (or to produce them randomly like wild Gachas). Cloning a Gacha will make an exact copy of the resources from the original. In addition, Gachas will sometimes produce 'loot' of varying qualities, which will be denoted by quality-colored crystals (white, green, deep blue, purple, etc).
- Place resources within the Gacha's inventory and the Gacha will slowly consume them to produce Szablon:ItemLink on their back.
- Gachas have a 'Crafting Skill' stat that can be improved to increase the crafting speed and quality of loot.
- Wander Enabled is NOT required for this feature.
- After a time, these crystals will fall off and can be collected. A crystal sound effect can be heard over a fair distance when this happens.
- Feeding the Gacha a Szablon:ItemLink will provide a temporary buff that increases crafting speed, increases the quality of loot produced, and increases the quantity of resources gained by double on average.
- Production is disabled when 'Sad', which occurs when they are nearby to another Gacha unless it is only nearby one other Gacha of the opposite gender. The multi-colored 'disco lights' that are usually present are, instead, dreary flecks of light and the Gacha's face is unhappy.
- Sometimes the Gacha Crystals keep floating in mid-air. A Szablon:ItemLink is ideal to still reach it; they are common in the Sanctuary, have a similar height to the Gacha, and the survivor can stand on its back to pick up the crystal.
- Occasionally the Gacha Crystal contains a structure, armor piece or a weapon. For a complete list of possible items see Szablon:ItemLink.
- Possible Resources
- Resource Farmer
Gachas can gather: Szablon:ItemList
Despite being able to interact with their nodes, Gachas will not harvest the following: Szablon:ItemList
While slow, the Gacha has a high stamina and a high carry weight to move items from place to place. As they can be carried by Szablon:ItemLink, they can also be used for long distance transport as an alternative for Szablon:ItemLink.
- Poop Collector
The Gacha will automatically pick-up parcels that are dropped nearby, which can be enhanced with Enable Wandering to make them a roaming vacuum cleaner. This can be used to collect poop, which is one of the few resources that the Gacha will not eat. Be aware that Gachas can eat virtually everything, including weapons, blueprints and filled cryopods.
Weight Reduction[edytuj | edytuj kod]
The Gacha reduces the weight of the following resources by the listed amount while they are in its inventory: Szablon:Weight Reduction Resource
Collectibles[edytuj | edytuj kod]
Spotlight[edytuj | edytuj kod]
Dodatkowe informacje/Ciekawostki[edytuj | edytuj kod]
- This mechanic and the name Gacha are a reference to "gachapon", the Japanese toy machine in which after putting in money, a plastic egg pops out with a random collectible toy. The name is onomatopoeia of the sounds the machine makes ("Gacha " from turning the knob, "pon" from the capsule dropping down).
- The Gacha's species name, "Macrodryadis crystallinus", means "Great dryad which crystallizes" in Latin.
- The Gacha's diet is so varied, that is would probably be faster to compose a list of things they don't eat.
- The Gacha has a happiness level that can be influenced by being near a mate. The Gacha experiences sadness when exposed to another of its kind that is of the same gender. Happiness level can be determined by the Gacha's facial expression.
Galeria[edytuj | edytuj kod]
Przypisy[edytuj | edytuj kod]