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ARK: Survival Evolved Wiki
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{{wip}} '''Dostępna''' - 16 listopada, 2018 === Tytani === * Increased rate of starvation by approximately 3x * Prevented all Titans from basing on any character * All Titans now do significant dmg to OSD shield / crates * Made improvements to issue where Desert Titan would randomly fly away * Fixed stat reset when downloaded on a server * Wild Titans now deal 5x dmg to tamed Titans * Accumulated damage during Titan boss fight now determines quality of titan tame (was previously health at tame time) * Added min/hour display to cooldown timer, set CD for bosses to 6 hours. (Both initial spawns and repeated summons) * Titans tame time - reduced to 1~ day tame same server * Set food to 0 once they get downloaded to another server * Health regen turned off after 1 hour post tame ==== Desert Titan ==== * Prevented stasis on dedicated for flocks * Changed lightning recharge time to 8 seconds (from 5) * Prevented lightning from hitting through walls * Reduced lightning attack range by 33% ==== Ice Titan ==== * Added failsafe for ice aura when tamed * Removed ice block that was obstructing Ice Titan fight ==== Forest Titan ==== * Fixed vine attack not showing on low fps servers * Speculative fix for Titan falling through floor === Gacha === * Fix for double inventory * Fixed bug where punching Gacha's make them eat faster * Fixed bug where baby Gacha's make crystals * Made Gacha's corpse last longer, and also added the chance to harvest stone === Velonasaur === * Fix for Velonasaur stamina drain not working on tamed. * Fix for Velonasaur breath getting stuck * Reduced the activation radius for minigun mode to help issue with turret mode not always activating when it seems like it should * If Velonasaur doesn't have a rdier, minigun aoe and minigun mode can no longer be used while based on a platform saddle * Attempt to fix issues with Velonasaur constantly draining stamina when minigun or aoe are interrupted at unintended times * The speed flyers are grounded by Velonasaur is now based on health stat. Large high level flyers will now be grounded faster. * Fix infinite stamina glitch when you force a Velonasaur to poop while shooting === Megatharium === * Fixed harvest component so that Megatheriums can harvest berries and thatch from bushes === Managarmr === * Baby Managarmr now only does his moves while following * Fixed Managarmr dashing when encumbered. * Fixed Managarmr jumping and diving while encumbered * Fixed exhale vfx appearing while dead. * Attempts to fix issues with Managarmr getting stuck * Fix issue with baby Managarmr jumping around like crazy * Attempts to fix issues with ice bream being inaccurate on server as well as added debugging for the issue. * Reduced IK interp speed in hopes of fixing issue with Managarmr leaning over ledges too quickly * Added hat sockets to Managarmr === Snow Owl === * Disabled Freeze against players in PVE. Owl can apply encapsulate buff to enemy players to heal, but cannot freeze them * If the enemy player runs away a certain distance (800) from where he got the buff, the buff now deactivates * Set owls to not regain hp when killing corpses * Fixed state where you could attack while encapsulated * Time encapsulate lasts long enough to block in a player or dino with spike walls === Element Vein === * Re-enabled! * Updated elementnode harvest components to not be harvestable with anything other than metal tools * Element harvest values adjusted to fit our desires * Lost corrupt dinos now teleport to the path * Changed priority selection for points and difficulties * Changed auto-destruct time to 1 hr * Fixed edge case where events would stop spawning === Meteors === * Re-enabled! * Meteors will no longer kill dinos inside of the city or the domes === Enforcer === * Attack range increased on left/right/double attacks === Orbital Supply Drops === * Crate smoke effect no longer renders as separate transparency. Works with atmospherics now. * Fixed hard crates giving Element * Lost corrupt dinos now teleport to the path * Changes to priority selection for points and difficulties * Changed auto-destruct time to 1 hr * Fixed edge case where events would stop spawning === Kibble === * Fixed incorrect name descriptions on small and extra small kibbles === Tek === * Added tek engrams unlocked to be unlocked by Titan deaths === Dropped Items === * Decreased dropped item interpolation to help with through the world cases (more to do here) === Mek === * Can now shoot pistol while not aiming * Fixed issue where Mek would be pushed in siege mode * Disabled hit react in siege mode * Icon now shows level * Unmounting a Mek in tight spaces will no longer eject a player out of the map * Spyglass use disabled while in Mek === Scout === * Fixed terminal crafted scouts being overpowerered * Scout can no longer be cryo'd. * Attempts to fix issues with Scouts tracker appearing on players when it shouldn't be. === Enforcer === * Fixed issue with third-person view === Tek Bridge === * Fixed placement for allied tribes === Anky === * Anky's no longer harvest berries with their primary attack * Anky's alt attack no longer harvests stone === Robots === * Level is now shown on unassembled Enforcer and Mek blueprints (instead of just the crafted items) === Gasbags === * Prevented Gasbags from launching or floating when encumbered === Gravity Grenade === * Now untargetable by turrets after exploding so turrets don't waste ammo on it === Corrupt Dinos === * Can no longer be carried === Extinction Map === * Deleted unneeded LODs * Dinospawn Fixes * Checking in Foliage Fixes * Fixed holes * Prevented structures from building near Ice Titan fight * Set City Terminals to have 60 slots instead of 20 === General === * UI no longer lists the Helena Walker notes twice * Improvements to dome PP * Added support for buffs structures to DebugMyTarget. * Fix rare crash related to cryo <noinclude>{{Nav Aktualizacje}}[[fr:{{PAGENAME}}]][[en:287.100]][[it:287.100]][[ru:287.100]]</noinclude>
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